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Showing posts with label What a Cowboy. Show all posts
Showing posts with label What a Cowboy. Show all posts

Saturday, 1 July 2023

Return of 'What a Cowboy'!

 Today, we introduced our pal Phil to 'What a Cowboy'.

We did a similar scenario to our last game with 2 gangs fighting for dominance of a small town...

I provided the Mexican style terrain, and most of the greenery, Lawrence added some rocks and a pool, and Phil the Cowboys!

I had done my own playsheets, and 'Pinned' counters. (These are Phil and Lawrence's forces)
These are Phillip and my forces.
Phillip put his guys on our left, behind the Arroyo.
My 2, Ebenezer Goode and Wylie Capote.
We faced the villainous Randy Thoms and Elijah Tickell gang!

I got first initiative and headed into town.
Phillip moved his Greenhorn alongside me.
My Greenhorn was trying to keep up with me!
Phillip's Shootist, Donald Dack, moved up slowly, far behind his enthusiastic sidekick!
In the distance, the bad guys were entering the town from the far side.
Lawrence's sidekick was probing through the rocks.
In a sudden rush, Lawrence's sidekick move to the roof of a large building with his rifle.
He saw Phillip's man and fired! - he got a shock on him.
My sidey was next, and threw 3 '6's, which generated the random event of 3 Henchmen, who turned out to be hostile!
Wylie managed to get a few shots off...
...and managed to pin the flunkies!
I got next activation and raced onto their flank. Loosing off 5 shots,I shot one and the rest fled! I had got 4 '6's, which reset the game and ended the turn after my activation!
Lawrence (Elijah Tickell) moved to outflank our men in the centre of town.
Phil's Gunman, Randy Thoms, went on top of the building in the centre, D'ya see him? 
Phillip's rifleman did and he fired!
Coming under fire he headed for more solid cover!
Donald Dack was still stuck behind the first building he had reached!
Randy Thoms had a bead on my Gunman, Ebenezer, but he played a Bonanza token and went out of sight.
Yay! - Donald Dack arrived!
His sidekick was advancing again, living a charmed life as bullets whizzed past him!
Tickell ambushed Donald Dack, but couldn't hit anything!
Ebenezer was shot at by Phil's rifleman, and ducked back!
Tickell had fallen back to cover.
Donald moved towards the centre of town, ignoring the attack!
His riflemen was driven back to some tables by fire from the bushes and roof.
He survived again, and even drove Lawrence's rifleman back from the roof edge.
He ran up to the bushes, Tickell had fallen back to the house behind, and was shot up by the rifleman until he fled the table!
Having driven off Phil's rifleman, I came to support my rifleman, Thoms was a vicious enemy, and got the better of his fight with Ebenezer.
Once again, Ebenezer dodged a crippling hit. My fire was less effective!
Phil's Riflemen had got his mojo back (and a couple of Shock dice) and opened fire from a hill.
My rifleman was forced to dive behind a bush...at the same time Ebenezer failed a dodge and got gut-shot. I used my last Bonanza token to get 2 Shock back, but decided he would cut and run.
Thoms had another great shot at Wylie, and 0 diced him!, he crawled off badly wounded.
These losses broke our force which failed a 'Ride or Die' test...no doubt we will lick our wounds and come back for revenge another day!

Saturday, 17 June 2023

What a ... Cowboy!

 Today we had a game of the new 2FLs game 'What a Cowboy'. I only got the rules 2 days ago so only had one read through.

Fortunately, we had a good teacher (Mike) who had all the figures and a lovely town to fight in. I was with Lawrence who had played before, and we were 'The Law' - with a gang of outlaws trying to take over the town being run by Frankie and Ian.

We had to deploy in a defensive formation, with only two figures being allowed within 6" of each other.

The Bad Guys aim was to drive us out of town or destroy one of the hotels. We only had to stop them.

The 'Bad Guys' had free rein to deploy anywhere out of sight of our figures.
Our two best figures deployed in the hotel at the far end of the street.
We were not using the 'Official' playsheets, but some home made ones, which are perfectly good and much more handy. I especially liked the weapon markers with all the ranges on.
One of Lawrence's men started near a privvy!
Most of the bad guys were on the Saloon roof, which gave them a good advantage.
In this picture my men are moving up the street, and getting shot at quite badly.
Some of Frankie's men crossed the street but my Greenhorn was ineffective.
Frankie was able to get behind the Hotel where our Shootist and Gunman were in the balcony. My Rifle armed Shootist had been wounded and forced to flee by the roof mob earlier. Here, Frankie's man attempts to throw a stick of dynamite through the (yes, non existent)- rear window.
Of course it bounced off and exploded behind the bomber!
 
My man from the fountain had gone into cover behind a wagon, then raced down the road to fire at Frankie's other man. My dice had sucked all day, and I missed at point blank range with my sawn off shotgun! - Fortunately, the bad guy, probably amazed he was alive, missed me too!!!
Lawrence had got behind the hotel and charged firing at the mad bomber...he was pinned by a near miss, but eventually got his man!
My white hat man had been forced into a building by heavy fire, but now he burst out and ran down the street to cover...
...a single, very well aimed pistol shot killed the outlaw the shotgun missed!!!!
That ended the game as the outlaws failed a 'Ride or Die' test.

All in all I failed to get enough pics for a proper report, so sorry! - i did my best!!!
I really like these rules, they play easily and have a lot in common with 'What a Tanker', though with a lot more rules to remember!!!

We will definitely be playing this again! - and I hope I will be able to do a proper scenario report then!