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Saturday, 14 February 2026

Enter Syracuse

 Today we played Midgard again, this time using the Republican Romans against a Syracusan army, which never occured as a field battle as far as I know (The Siege of Syracuse during the second Punic War not really qualifying to me)

We were supposed to be 4, but ended as a 3, Phil got the Syracusans, while Lawrence and I had the Romans.

The Deployment...from the Syracusan side.


I deployed on the Roman right, with Roman and Allied cavalry, plus some Leves.
In the centre were the Legions...Lawrence had some Leves further out on our left.
So on to the Syracusans...
On the left the vaunted Syracusan cavalry and some Tarentines, supported by some archers and Campanian Hoplites.
The rest of their truncated line was Hoplites, with 2 units of Thracian Peltasts.
The Syracusan cavalry began by advancing.
...as did the rest of their line...
 ...with their light troops ahead.
I moved my Leves to engage the Greek archers.
These were driven back by a unit of Syracusans.
A unit of my Hastati chased off the archers but was unlucky to be damaged by the Thracian Peltasts. Phil got 3 hit on 4 dice!!!
As Lawrence sent his Leves forward, the Thracians there drove them back too!
My Cavalry charged the Syracusan unit which had charged my Leves, i hoped to destroy them before they could be reinforced...
The Roman cavalry failed!
The entire of Lawrence's advance was being held up by those Thracians and a unit of Mercenary Hoplites.
One of my Hastati units advanced, driving the Thracians to the Syracusan rear, but where were the others? failing their movement dice of course!!!
My Principes managed to catch the Greek archers and routed them.
The Leves finally managed to damage the Thracians, and drove them back.
I managed to take the damage off my Allied cavalry, I hoped this would give them a fighting chance?
Nope, the Tarentines charged and defeated them completely!
My Principes had come to support their Hastati, but the Hastati were broken too!
The second Hastati unit was broken by the Campanian Hoplites!
In desperation, I charged my Leves into the damaged Syracusan horse, and broke them!
The Roman cavalry and the second Syracusan horse unit destroyed each other! This left both Heroes glowering at each other!
The Tarentine Light Horse now charged my Triarii! They did well too, and killed my Hero!
My second Principes broke a Hoplite unit - at last!
On Lawrence's wing, the cursed Thracians routed one of his Leve units.
With Hoplites to spare, Phil routed the Triarii.
The 2 isolated heroes fought a single combat, I should have won, being a Minor Hero against his Champion, but he won! fortunately the winner died too!
At the end of this turn, Phil had +8 Rep, against our -5!
My wing was destroyed!
Lawrence had been slowed by his own (and the enemy's) light infantry, and couldn't make the headway he wanted.
An overview at game end!!!
A Total disaster for Rome! - Phil made a rather good Timoleon!!!

Saturday, 7 February 2026

Late Romaning again!

 Today we had a return to the late Roman Civil wars of the 4th Century AD. Once again I got the Western forces following my last victory, and had Lawrence and Philip as my fellow westerners, Phil (2) had Tony and Rhod with the Easterners. We were diddled to start the game as Phil won the Attacker roll, but got given the choice of table side, and to be the defender!

I forgot to get start up pictures but started after turn 1, so I hope you can get an idea of the initial placements...


My (Western) right wing advanced with skirmishing bowmen to engage the Eastern Formed Archers, before their greater number of skirmishers overwhelmed ours! - we did damage it for 1 Stamina (it has 4) as expected, the Eastern light skirmishers took the wood.

In the centre, Phillip kept his Legions back according to plan.
Our strong left wing cavalry were to rapidly crush the impudent Easterner right...sadly, Lawrence had to leave at this point so I was commanding both wings.
My Horse archers and foot archers shot up some Arab horsemen who fled.
Unfortunately the Western cavalry were bounced by a rapid attack by the heavy cavalry of the Easterners.
My Light troops damaged the second light horse unit of the enemy right wing.
My left wing cavalry managed to hold, and engaged both enemy Equite units.
In the centre, Philip had to leave too, so I had the whole Western army to command!!! Tony offered to take my left till he returned, kindly.
Things were going badly on my right, one of my skirmisher units was hit at long range (3x 5,6s out of 4 D6s!) and I was forced to retreat or be shot to pieces.
A second 3 hits out of 4 dice hit my second skirmisher unit!!!
In the centre left, our Equites were both beaten by amazing die rolls from the Easterners!
Our left wing lights finally destroyed the second light horse unit! - would our lights be able to turn the enemy right?
One of my two skirmisher units broke, and the Easterners - now back under Tony, as Lawrence was back- swarmed forwards to turn OUR flank!
In the centre, I saw no option but to beat the enemy centre...Phillip had had to leave so I was back in charge of the centre!
Our cavalry on the left wing was having a hard time beating those Eastern Equites. One of our Formed Archer units was overwhelmed in short order before their Legionary supports could intervene.
It looked like our left wing would have to depend on our light troops!
Our reserve Equites managed to break an Eastern one.
Those Legionary supports arrived in time to see the Archers flee! (Yeh, we forgot to remove an advance marker- sorry!)
Our second Archer unit got charged by the Eastern Legionarii!
On our left, Lawrence charged the flank of the second Eastern Equites unit...
They were beaten, and disintegrated as they were driven into our horse archers!
Our left, however, seemed not to have done as well as I had hoped.
The Eastern Legions attacked, aided, as usual in this game, with amazing dice rolls!
On our right the Eastern light troops began flanking the Western Legionarii.
My sole reserve, another Equite unit, positioned itself to charge in support of a losing Legionary unit.
My last skirmisher unit finally fell to the last Arab cavalry unit, who they had delayed for 3 turns!
Ah well!
In a dazzling display of 1's and 2's my horse archers withdrew into my own engaged legionarii, who then withdrew into the horse archers, breaking both units!!!!
On our right, one Legionary unit did break some Armenians!...
...but then broke themselves as the supporting unit was at full strength.
On our right, my outflanked Legionary unit broke under the flank pressure.
My right was gone!
The Legions had mostly broken...
...only our left, such as was left of it, was victorious!
Yay, go you Cataphractarii!!!
We lost with -5 Reputation, the Easterners +5. You can fight the enemy, but you cannot beat bad dice!!!