Welcome to the Blog of a Skirmish wargamer! I hope you enjoy reading it!

All my rule sets are freely downloadable from our club website's Downloads page

If you need to contact me my E-Mail address is richardbradley5@gmail.com

Saturday 25 September 2021

Making a withdrawal?

 Today, with our club out of action due to redecorating of the hall, I was back to my usual lockdown bi-weekly solo game at home! - I decided to to do another Star Wars skirmish, (using my own rules).

I had just finished some bits and bobs, so put some of them to use...

Clone Force 99 is short of funds, and getting more into debt with Cid.

Tech offers a solution... "How about just...withdrawing credits from a terminal, after all, not all have been updated to the 'Chain Code' system? -and I reckon we are still owed thousands for our missions by the Republic!"

Hunter: "And, assuming you are right where would we find such a terminal?"

Tech: "I have been thinking about that, and there is one on Seramon minor which might be useable?" - "The trouble being it is in a small Imperial sector headquarters!"

Echo: "I presume we can use old Republic credits to pay off our debt to Cid?"

Tech: "That will not be a problem, I have a conversion program which will convert them to useable currency"

Hunter: " Steady on, are you suggesting we could waltz in and access our Republic wages just like that?"

Tech: " Well...There may be a few TK troopers around such a small base, but surely nothing we can't handle like we have so often before"

Reluctantly Hunter agrees, with a caveat " Ok, but I have to say, I do have a bad feeling about this!"

The Imperial base headquarters

The 'Portal markers' which randomise any hostiles.
Our heroes arrive at the edge of town.
Hunter: "Well, we aren't going down that main street, its too open!"
They sneak round the side.
Hunter takes the lead.

Echo pushes a 'PM' away.
It moves to the main street.
They run across an open gap, but Omega rolls a 4 and ends up a little in the open.
2 more PM's are dislodged by the rapid move.
Unfortunately, Omega is still in LOS of a 2 marker.
Having no previous hostile contact, a 5 on a D6 just fails to bring any hostiles on table.
A 6 would have brought a patrol on!
Omega, with Echo in support, moves to clear the marker.
It moves ahead of the team.
The 'Bad Batch' repeats the process at the next junction.
While keeping them safe for now, it means a lot of PMs are building up around the target building.
Wrecker moves to disturb 2 PMs.
They move out of sight, but 2 across the street can see him over the fuel containers.
In addition, a 4 marker can just see Omega, so is active.
A band of Imperials attacks, wrecker moves across the street, away from the explosive cover he was behind, but Tech leads Hunter behind them!
Tech: "Its ok, they're empty!"
Wrecker: "Aagh, NOW you tell me!"
Omega and Echo join the firefight.
Although no kills, the TK troopers are pretty well suppressed.
Wrecker's move has brought him in sight of a LOT of markers!
An Imperial officer and a lot of troopers exit the headquarters building.
Hunter: "This is too many to face, prepare to withdraw!"
Wrecker: "Don't worry, I've got this!"
Unfortunately, even more Imperial troops arrive!
Wrecker is making hard work of it, but it is 7:1!!!
The new arrivals move round the melee to engage the rest of the batch.
They are no match!
Wrecker appears from under a pile of bodies!
Wrecker: " Now THIS is what I call a FIGHT!"
Wreckers advance dislodged most of the PMs that had been generating Imperials.
Omega is definitely getting good with that Zygerrian energy bow!
One of the TK troopers has had enough and withdraws.
Hunter, Echo, Tech and Omega finish off the reinforcements.
Wrecker deals with the other two!
Wrecker: " Hey, come back here!"
This 'Super Trooper' has other ideas!
Echo hacks into the Imperial door mechanism.
Once inside, Tech helps access the Credit point...
As the team relax, and head back to the Marauder, Hunter asks "Tech, just how much were you able to withdraw?"
Echo: "Do you want to tell him, or shall I?"
Tech: " Well, let's just say it was not one of my best ideas!"
Wrecker: "You mean we came all this way for NOTHING?"
Ah well, its a good job Omega is a whizz at Dejarik!!!


Saturday 11 September 2021

Meet the Fokkers!

 Today was the last day of our club till late October, as the hall is getting redecorated!

We therefore as usual had a 'Beer and Pretzel' game day, Phil and I chose to do Wings of Glory WW1, one of the club's favourite games!

(As always, we use a house rule, measuring from plane stem to plane stem rather than from base to base, which makes it harder to 'get a bead')

The solo system would run our opponents, 2 SE5a's.

Phil wanted to do Germans, so chose a Fokker DVII...
...I got another!
Both are fast aircraft by the standards of the day...
...we were very quickly getting to gun range!
Phil didn't get a shot as he whizzed past one of the SE's.
I got a shot, but caused zero damage for my trouble!
Phil Immelmanned to get a long range shot.
He actually caused some damage!
I Immelmanned to join Phil.
Humph, must be mating season!
Phil eventually managed to extricate himself!
We headed for different SE's.
The other one had taken a lazy turn round to engage me.
Phil went to intercept the other SE which was gunning for me.
Phil 'distracted' the pilot - but caused no damage.
I felt I was getting sandwiched between the 2 SE5's, so raced off.
Phil was able to slip behind one.
The SE's easily evaded and moved off together.
I rejoined Phil.
The SE's were mirroring their manoeuvres...
I turned off to engage them again.
Unfortunately I overturned and got hit.
Phil followed me.
I turned, he Immelmanned as the SE's turned.
I continued my turn to get to the rear of our opponents.
Phil and the British passed through without getting a shot.
I was now in the best position to engage them.
Both SE's tried to turn on me.
I turned in and caught one of them!
Phil was covering my rear.
I managed to slot in behind the SE.
Phil joined in, but I was less effective...
We managed a magic attack sandwiching the trailing SE.
It went down in flames!
I began to engage the last SE.
The wonderful manoeuverability  of the DVII really showed here.
The SE managed to slip away though...
...and headed for home!
It was a fun game, though the SE's failure to roll high dice didn't help them use their best manoeuvers!.

We did a couple of other games, again playing the Central Powers.

The second game had us using Roland 2 seaters...

My rear gunner got the first 'Bang' of the day against the Camel.
My pilot bagged the Snipe, after Phil's had nibbled it to death first!

Our final game had 2 solo run Nieuport 28s
Phil had a DRI and I 'The Red Baron'
I got unlucky soon into the game when I got hit in the flank as I engaged a Nieuport, which caused a fire (This eventually meant I lost 10 points from this one hit!)
I went out in a blaze of glory though, taking Rickenbacker down with me!
Phil survived, taking the last Nieuport down after some fancy flying!

So, that's it till October 23rd!

I may get a solo game or two at home though like during lockdown!