Today, we had a campaign game of Wings of Glory, using my solo and campaign rules:Tyneside Wargames club rules page
The opposition consisted of a Roland and 4 escorting Albatross DVa's
We deployed our SE5a's in an extended line facing them.
Both sides raced towards each other.
Due to an order error, Gareth ended up behind his wingmen!
Jimmy (left) and Ian outflanked the Boche formation.
They homed in on an Albatross.
Lawrence (top), Phil and I engaged the Roland and 2 Albatrosses.
The initial exchanges of fire favoured our side
Jimmy managed to lock on an Albatross as they turned.
The Roland turned hard and got a good shot on Phil.
It then got me in the rear gunners sights!
Jimmy continued chasing his Albatross...
..with Ian guarding his flank.
I was trying to shake my pursuer, not for the last time this day!
(An overview of the table at this point)
A last shot from Jimmy sent the hapless Albatross down in flames.
The Roland and 2 Albatrosses were sweeping round in a tight formation.
The SEs had to try and evade as the Germans could turn inside them.
I managed to turn on an Albatross and got a good hit.
The Rolands rear gunner got a 'Bang' result on Jimmy, but unlike the basic rules, in the campaign we dice for what happened, in this case he rolled a 1 on a D6 and was stunned by a bullet. He had to go straight for the next 3 moves! (better than dead though!)
The dogfight was becoming a furball!
The Roland and Phil went nose to nose.
That Roland rear gunner was still causing mayhem, hitting Lawrence for 3 pts!
His next shot failed to damage me as I flew by.
Jimmy, meanwhile had latched on another Albatross.
We were all circling for a good shot.
The Roland hit Ian, that rear gunner again!
Lawrence got his first shot of the day!
Jimmy continued harrying the 'Red' marker Albatross.
I ended up on top of Phil as we rejoined the battle!
Ian, Lawrence and Gareth were having trouble getting the enemy in their sights.
Jimmy had no such problems!
Ian caught an Albatross.
Gareth found the nose gun of the Roland was dangerous too!
Jimmy had his Albatross on the run by clever flying.
A final shot got him his second kill of the day!
Jimmy then turned and engaged a third Albatross!
Lawrence got a 'Bang' result from the Albatross on his flank, and diced a 3 ( this meant he took an 'A' result each turn till he left the table to represent him bleeding!)
Lawrence managed to escape, and lived to fight another day!
Despite their losses, the Germans were holding their own.
Ian got hit heavily.
The Roland got a good shot at Jimmy.
Gareth was bracketed between two Albatrosses.
The Roland was, temporarily, unable to shoot anything!
Jimmy continued shooting his third Albatross up!
The Roland began chasing me.
Ian got a good position but failed to hit the blue Albatross.
..which made its escape!
( ANOTHER overview)
Ian closed with another Albatross..and missed again.
I quipped that Ian wasnt flying an SE, but a 'Zero' (lol!)
Phil got a good hit on the blue Albatross, but it hit Jimmy.
Next move Jimmy hit yet another Albatross!
Ian followed up as the Albatross evaded, and jammed his guns!
Gareth got the worst of a nose to nose.
He followed round and had another bruising encounter, but this time he killed the Rolands rear gunner!
We were definitely getting the best of the fight now..
Phil got on the tail of the Roland, and without the rear gunner to worry about, began to hit it!
The SEs speed allowed him to close quickly.
Jimmy managed to lock onto another Albatross.
Jimmy, meanwhile, was still shooting well!
I, nearly hampered by Ian, managed to hit a damaged Albatross.
Phil was engaging the other one..
It went down in flames.
At the same time, I closed with my Albatross, and killed it too!
..While Jimmy (again) - killed the Roland!
The battle ended unusually, as in the campaign rules, the Germans would have broken off after 50% losses, but we got all 5. We were lucky with the 'Bang' results though, had they been kills we may not have won at all!
Ah, the fortunes of War!