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Welcome to the Blog of a Skirmish wargamer! I hope you enjoy reading it!



All my rule sets are freely downloadable from our club website's Downloads page





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Saturday, 8 July 2023

The Men who would be Kings report

 Today I was off with my extended family doing...stuff!

This meant I was not at the club! - But Phil was, so he has done a report of the game I missed!

So without more ado, over to Phil...

In a dusty Hollywood studio backlot circa 1954, a host of extras swapped their stetsons and war-bonnets for pith helmets and turbans to shoot a wide-screen colonial epic with little regard for historical accuracy!

The stage is set for the climactic battle scene - a fortified compound in the Sudan, wherein the beleaguered British garrison would have to hold out until the arrival of a relief column.

My besieging Mahdists open the ball with a volley from their mountain gun!

I have the notion that reducing the northern buildings will offer the faithful a way into the compound without forcing the strongly-defended gate.

Lawrence has authored some splendid unit cards, along with leader-characteristic cards.

My artillery chieftain is... not to put too fine a point on it... an idiot. If I roll a '1' at the start of the gun's action, the opposing player dictates what the gun does!

Solid hits start knocking structure points off the north-west corner building.

Roderick, commanding the British garrison, realigns his crew-served Nordenfeldt gun to command the courtyard.



Baluchi mercenaries take possession of the outlying mudbrick house and from its roof, start to pepper the British section holding the gate.

In return, fire from the squaddies on the north-east rooftop puts a pin marker on the second Baluchi force.

On the western side of the field, two units of Irregular askaris use their 'fieldcraft' trait to hunker down in the rocky bed of a dry donga.

The tommies are on the back foot - failing to remove their 'pinned' marker, a compulsory withdrawal begins.

But the Baluchis pile on the pressure and the section breaks!  First VPs to the Faithful!

The disgraced british ensign must seek solace with a bottle of whisky and the Mess Webley...

Curses!  At the very first time of asking, the British relief force, commanded by Lawrence,  arrives from the south. Two units of lacklustre constabulary in the foreground, burly Sikh regulars and a mountain gun in the centre, and two units of Askaris in the background.

Back at the north-west wall, panicked squaddies tumble down the stairs as cracks spread across the shell-battered bastion. (Aaagh, no!, the fickle finger of fate!)

And the building collapses into a pile of rubble - difficult terrain, but a breach nonetheless.

Her Majesty's forces face yet more calamity as speculative long-range fire downs two of the machine-gun crew.

At last, the Mahdist reinforcements turn up!  Zanzibari foot and arab lancers press onto the field... but poor activation rolls leave most of them dawdling at the sidelines while the plucky brit relief forces push on in fine style!

Case in point! The lancers make a fine show of things galloping through the canyons, but the camera pulls back to reveal they're still miles away from the infidels.


This is more like it!  Unsuspecting constabulary shamble towards my lurking askaris!

But Lawrence isn't about to stick his head in the lion's mouth! The imperialist running-dogs form up on a crest line. Both sides burdened with obsolete rifles, neither can do any harm at this range. Insults are exchanged.

Meanwhile, in the compound, the nettle is grasped! But slowed down by the rubble, the lancers are shot to pieces by concentrated rifle and machine-gun fire and none come to grips with the foe.

On the west of the field, a spectacular round of Mahdist firing routs one unit of constabulary.  In the background, however,  the stalwart Sikhs close ranks for volley fire!

Disaster strikes for the Baluchis!

Lingering a round too long on the hill, they have missed their window to rush the compound gate and now the British askaris are upon them.

One unit is badly mauled and the pitifully few survivors forced to retreat. 

The unit on the rooftop gets a compulsory retreat result, but that only takes them into the building, where they successfully rally and begin to fort up!

One section of zanzibari mahdists goes into cover by the waterhole and attempts to take some of the pressure off the Baluchis.

This does nothing to help the lone survivor of the second Baluchi unit, who is miraculously still hanging in there. The hapless extra gets a close-up moment as no less than 6 Snider-Enfield rounds strike home. 

But it's the formidable Sikhs who strike the decisive blow. Volley firing down the western side of the building, they annihilate a second unit of lancers massing for a dash across the rubble into the compound. 

Foiled, the Mahdists sullenly withdraw.

They have plenty of viable forces left in play, but the scenario objective - the capture of the compound and the head of the despised political officer 'Hong Kong' Higgins - seem beyond their grasp for today.

Higgins himself was represented on the table, but spent the game cowering in the safety of buildings!

The game provided a brisk back-and-forth, with victory hanging in the balance right up to the last!


Sooo, I missed an exciting game! - never mind! - Many thanks to Phil for his nice pictures and entertaining text!

Saturday, 1 July 2023

Return of 'What a Cowboy'!

 Today, we introduced our pal Phil to 'What a Cowboy'.

We did a similar scenario to our last game with 2 gangs fighting for dominance of a small town...

I provided the Mexican style terrain, and most of the greenery, Lawrence added some rocks and a pool, and Phil the Cowboys!

I had done my own playsheets, and 'Pinned' counters. (These are Phil and Lawrence's forces)
These are Phillip and my forces.
Phillip put his guys on our left, behind the Arroyo.
My 2, Ebenezer Goode and Wylie Capote.
We faced the villainous Randy Thoms and Elijah Tickell gang!

I got first initiative and headed into town.
Phillip moved his Greenhorn alongside me.
My Greenhorn was trying to keep up with me!
Phillip's Shootist, Donald Dack, moved up slowly, far behind his enthusiastic sidekick!
In the distance, the bad guys were entering the town from the far side.
Lawrence's sidekick was probing through the rocks.
In a sudden rush, Lawrence's sidekick move to the roof of a large building with his rifle.
He saw Phillip's man and fired! - he got a shock on him.
My sidey was next, and threw 3 '6's, which generated the random event of 3 Henchmen, who turned out to be hostile!
Wylie managed to get a few shots off...
...and managed to pin the flunkies!
I got next activation and raced onto their flank. Loosing off 5 shots,I shot one and the rest fled! I had got 4 '6's, which reset the game and ended the turn after my activation!
Lawrence (Elijah Tickell) moved to outflank our men in the centre of town.
Phil's Gunman, Randy Thoms, went on top of the building in the centre, D'ya see him? 
Phillip's rifleman did and he fired!
Coming under fire he headed for more solid cover!
Donald Dack was still stuck behind the first building he had reached!
Randy Thoms had a bead on my Gunman, Ebenezer, but he played a Bonanza token and went out of sight.
Yay! - Donald Dack arrived!
His sidekick was advancing again, living a charmed life as bullets whizzed past him!
Tickell ambushed Donald Dack, but couldn't hit anything!
Ebenezer was shot at by Phil's rifleman, and ducked back!
Tickell had fallen back to cover.
Donald moved towards the centre of town, ignoring the attack!
His riflemen was driven back to some tables by fire from the bushes and roof.
He survived again, and even drove Lawrence's rifleman back from the roof edge.
He ran up to the bushes, Tickell had fallen back to the house behind, and was shot up by the rifleman until he fled the table!
Having driven off Phil's rifleman, I came to support my rifleman, Thoms was a vicious enemy, and got the better of his fight with Ebenezer.
Once again, Ebenezer dodged a crippling hit. My fire was less effective!
Phil's Riflemen had got his mojo back (and a couple of Shock dice) and opened fire from a hill.
My rifleman was forced to dive behind a bush...at the same time Ebenezer failed a dodge and got gut-shot. I used my last Bonanza token to get 2 Shock back, but decided he would cut and run.
Thoms had another great shot at Wylie, and 0 diced him!, he crawled off badly wounded.
These losses broke our force which failed a 'Ride or Die' test...no doubt we will lick our wounds and come back for revenge another day!