Welcome!

Welcome to the Blog of a Skirmish wargamer! I hope you enjoy reading it!



All my rule sets are freely downloadable from our club website's Downloads page





If you need to contact me my E-Mail address is richardbradley5@gmail.com







Saturday, 6 May 2023

A Break from the Normal!

 Today, Phil was doing something other than playing in our game, and he has kindly done a report of his game! - so, over to Phil!...


In a departure from the norm, Roderick and I indulged in a session of "Combat! starring Vic Morrow": a skirmish game about a 1960's TV show about WWII.
In C!sVM, players purchase their force from a production budget, the battles are tv episodes,  a character's actions are determined by their star status, and success depends on the audience ratings.

Here we put our cast through the 'boot camp' beloved of macho directors, storming a hilltop ruin defended by red army 'extras'. We quickly  find that named cast, co-stars and stars go through nameless extras like prunes through a goose!.


The props department finds non-functional vehicles a low-budget way to give a big-budget look.


And so to our story...

The Eastern front, 1945: a beleaguered kampfgruppe attempts to extricate itself from the closing pincers of Russian encirclement. But the planned withdrawal has been disrupted by a ferocious night attack (consisting of stock footage). Dawn finds the intrepid officer in charge of the German recon platoon MIA.


With suspicious readiness, a leathery fallschirmjager feldwebel volunteers to find the missing officer and assembles an ad-hoc squad of veterans to accompany him.

A combination of poor spotting rolls on the German side and equally feeble activation rolls from the Ivans makes the first encounter a short range affair. The enemy force generation table furnishes two riflemen, who go down in a hail of Schmeisser fire.


On the eastern ridge, the squad's rifle grenadier surprises a lone Russkie - this is his chance to shine!


But he fumbles the shot and is forced to hit the deck as his grenade goes astray.
Fortunately our trusty Feldwebel is there to pick up the slack.


On the opposite bank of the ravine, two paras make hard work of spotting their marker... but whatever it may be, it seems equally reluctant to activate and another close-range encounter seems imminent.


Too close for comfort, in fact: a named cast member with rifle and combat knife - somewhat more formidable than the puny extras encountered so far.


Fritz tastes cold steel - but his oppo is there to take care of business. A quick edit while we substitute a stuntman, who tumbles dramatically down the slope.


The squad's medic dashes heroically across the defile to his stricken comrades aid.  As he does so, he activates a Soviet rifleman who takes cover by the wrecked PAK and takes a snapshot.
Ivan's bullet flies wide and he's immediately cut down by return fire. The corpsman's efforts are in vain, however. With a failed action roll,  the casualty expires in his arms.

The penultimate encounter marker turns out to be a bust. The enemy generator table has gone very easy on the Fallies. (We'll put in a cheap jump scare for the audience as some crows are startled off their grisly feast.)


Which only leaves the climactic scene - the recon Leutnant, his driver and signaller are found safe and well.   
The camera closes in on the wily para feldwebel as he reports that the Russian night attack overran the kampfgruppe and a general retreat is underway. The audience, of course, knows this is untrue. Here then, is the reason the wily veterans were so keen to seek out the scout officer - he knows the Russian positions and can get them out of the pocket! They want nothing more than to head west and surrender to the Amis, and they're counting on the Leutnant to get them there.  Their journey, pursued by fanatical feldpolizei, will form the narrative of the series.


With pilot in the bag and being touted round the distributors, we played out a scene in which our protagonists tried to steal a vehicle from the tank park. Their feldpolizei pursuers, defining their intent, attempted an ambush. While furnishing much tension, the scene fizzled out when the surviving feldpolizei escaped on the one functional tank! What were the scriptwriters thinking?



Message Ends!


My thanks to Phil for this report!


























.


Fighting against the odds

 Today's game was a return to the American Revolution, only Lawrence and I were here this week, and I had re-jigged the army compositions slightly from previous games!

As in most games, the initiative was with the British, and big time! - they got to deploy in both flank sectors, while my poor Americans had to deploy in the centre, though at least I got to choose side of table!

I deployed on the left in this picture.

Lawrence's left was the Hessians, with 2 units of Feldjägers on his extreme left.      

His centre was rather thin, four regiments of foot screened by a Light Infantry battalion.
His right had his Scots and Grenadiers at the base of a hill, flanked with four more foot regiments, more Light Infantry and the 17th Light Dragoons.
My left was weak, but I thought the wood would give me a line to defend if things went badly here. I had light infantry and riflemen, a lot of artillery, and some Continentals.
In my centre I had my Virginians and Marylanders.
My right was the New Jersey regiments, supported by all my Militia.
The British started by sending the 17th Light Dragoons forward, probably to try and take out my light infantry and artillery?
The right centre failed to move, apart from the Light Infantry who went forward alone.
The rest of the British army failed to move as well, apart from their Light Infantry!
The Hessians moved though! they tramped into the farmyard while the Feldjäger Korps skirmished forward.
My right got moving,mostly, though slowed by their poor drill.
My centre advanced enthusiastically. I felt if I was to succeed my strongest troops would need to win it for me.
On the left, my 2nd Continental Light Dragoons bravely went to face the British, and protect my guns.
The two regiments trotted into combat!
The British had been disordered by my guns on their way in, and this saved my men, but neither side won this turn!
Lawrence had got his Grenadiers on the hill, and my Marylanders engaged them.
The British fired back, but my men held.
My Continental cavalry finally got the upper hand in the melee.
The British Lights fell back in fairly good order, but beaten!
On my right, my New Jersey Continentals took the hill, driving the Feldjägers off it, though their fire upset my troops.
In my centre, the British musketry was not up to its usual standard!
The Scots and Grenadiers were hammering at my Maryland regiments.
The British centre had finally advanced and came under my artillery fire.
On the 'Grenadier' hill, my men were damaging the British, trading volley for volley.
In the centre, my Marylanders were starting to gain the upper hand.
On the right, my New Jersey troops, supported by the Militia continued to drive the Feldjägers back onto their following infantry.
My brave Marylanders finally lost to the Grenadiers, and retreated, but in fair order.
My Light Dragoons charged the Light Infantry who had been threatening my Riflemen, I had expected to rout them, but they retreated in good order...
The fresh British regiments destroyed my Dragoons!
My Virginians were pushing forward, and shot down a gun crew.
They were taking minimal losses.
My Riflemen were shooting down the Hessian Grenadiers who were slowly working through the farm.
The Hessians were trying to form a coherent defence against the hordes of Americans approaching!
The Hessians still held the farm.
To their right though, the British brigade retreated in confusion from my Virginia/Marylanders.
The British right was stuck on the hill.
At this point, Lawrence decided to pull out, the collapse of his centre was the tipping point.
To my complete surprise, my Continentals had their first victory!

PS: Newly updated versions of my Seven Years War and American Revolution rules are free to download from this LINK