Welcome!

Welcome to the Blog of a Skirmish wargamer! I hope you enjoy reading it!



All my rule sets are freely downloadable from our club website's Downloads page





If you need to contact me my E-Mail address is richardbradley5@gmail.com







Sunday 7 April 2013

Advanced solo rules for X-Wing, our first game.

As the title suggests, having done the advanced version of my solo rules for X-Wing...
 Rules download

We did a game with all 3 players taking an X-Wing, and the solo system(s) running the Ties.

As Gareth is not, as yet, a gifted pilot, he opted for the Luke Skywalker pilot option, with R2D2 to repair his shields!
Ian and I (Lawrence is unwell and Phil is working) took standard Red squadron pilots.

The solo forces were 4 Black squadron Tie fighters, and a Tie interceptor with determination, which matched the points off!
The Black Tie brigade!
 At this distance, they all chose a 5 straight manoeuvre.
 We had one ship using the original solo rules, the Tie interceptor and the other 3 Ties using the new advanced rules, with the new 12 angle template.
 We started with straight 4s 
 The Ties pushed on in formation, they would only react if they came within 24" of us or 12" of the table edge. 
As Red leader(!) - I ordered my team to close up and form a wedge on the Imperial flank and attack together...   
 ...before breaking and attacking targets of opportunity. 
 With a couple of deft manoeuvres, we got into line.
  1 of the Ties started banking to face us, the rest continued on!
 Our next move was countered aggressively as the whole formation broke and attacked!
 We got a hit on the interceptor, it blew both of my shields off! 
 The dogfight rapidly broke up into 1:1 combats.  
 The Tie interceptor moved out of the combat while the Ties meleed.
Gareth turned and rapidly got a Tie on his tail. The interceptor Koiogran turned to re-enter the fight.
Ian and I turned after individual targets.
Gareth Koiogran turned to face his pursuer, while I attacked his pursuer from the flank.
The Tie interceptor raced in to attack me..Ian tackled 3 Ties alone!
 Ian pushed through the Ties and tried to attack the interceptor, Gareth moved to help him, and I turned after Gareth..sorry...Luke!
 The other Ties Koiogran turned or weaved to help their leader.
Luke got his shields shot off by a Tie...good job R2D2 was on board! 
Ian Koiogran turned and hit the interceptor with a Direct Hit! - Kaboom!
 Ian banked left, allowing Luke to catch up, shooting and damaging a Tie on the way.
 As a wedge they attacked another Tie as his companions tried to turn on us. 
 Ian managed to get a lock on another Tie and killed it.
 I was fighting the other 2 Ties..
Ian and 'Luke' turned to engage another Tie..I had banked onto the tail of a tie attacking the other X-Wings. 
Luke lost another shield as their Tie Koiogran turned on them.
My Tie Koiogranned too, but I hit and destroyed him. 
 'Luke' got a killing hit on their Tie too.
I engaged the last Tie, but we matched manoeuvres and could not get a shot at each other.
 Engaged with me as we both Koiogran turned next to each other, Ian and Gareth raced in.. 
 ..and blew the last Tie out of orbit!
 Ian and I had 1 hull point left each..Gareth (Luke) escaped undamaged, as R2D2 had repaired his shields..and he had been able to do the required green manoeuvres! 
 So..despite the misgivings of my 2 subordinates half way through the game when we hardly hit anything, we managed a clean sweep!

So how did the rules do?

The first thing we noticed, was after the first couple of turns, the Empire having initiative meant that we did not need to use the Ties manoeuvre dials - we just diced their move and action and did them immediately!

The advanced system did play more aggressively than the basic system, and did some interesting things, like Koiogran turning on a nose to nose approach so they ended up behind the X-Wing. Fortunately, both times the system did this, so did we!

For an equal points game, the solo system gave a very close game, and Ian or I could have been killed quite easily but for some great dice rolling towards the end of the contest!

I wonder if giving the solo system a few extra points would make them too hard to beat next time??

Hope you enjoyed reading about it!


1 comment:

  1. Great report! I'm glad the advanced solo rules worked well. I've enjoyed your earlier version of the solo rules but felt that the automated ships needed to act more aggressively, so I'm looking forward to trying out your new advanced rules (hopefully this weekend!). I will also try a slight points advantage to the automated TIEs and see if that makes things a bit harder for the Rebels.

    ReplyDelete