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All my rule sets are freely downloadable from our club website's Downloads page





If you need to contact me my E-Mail address is richardbradley5@gmail.com







Sunday, 13 November 2011

Wings of war campaign games

Yesterday, Saturday, I had my last club day for a month, due to work and family commitments mostly, so we did a WW1 air day. Seems appropriate for Remembrance weekend.

We managed to get 3 games in during the day, the newly modified solo system running the German aircraft is quite as fast as the old version!
The first game was a ground attack mission - we had to find the correct target (out of 4) to destroy.
All the markers were MG armed (B damage deck) armed. The primary target had 2 (B) guns.
Phil and I took our SE5a's toward 1 target. 
 Ian and Lawrence headed for another.
 We immediately found the Primary target, and all our planes proceeded to pummel it into dust. Our aircraft took a little damage only, mainly as the ground guns kept on jamming at critical moments!
 The second game diced up as another Ground attack game, but with only 3 possible targets to find the primary target in!
 Once again we were aided by the ground guns jams... 
 But as we attacked, 2 Pfaltz scouts came out to play too!
We managed to evade them and once again blasted the target!
The third game was the best...Ian had to survive 12 game turns on table in the middle of a 'Circus' - with enemy and friendly aircraft joining at random.. 
In a confused action we ended up with 11 planes swarming round, but the system gave us more allied scouts, so we prevailed!
 The Germans lost a Pfaltz scout and a Fokker DR1, we escaped relatively unscathed! - interestingly, the best performing scout was a Nieuport 17 run by the solo system!! - Ho Hum! 

Before the games, Phil showed us more of his splendid artwork on some militia for the French and Indian wars skirmish games we do. 
 (Very nice they are too! - My only sadness is that of 4 pictures I took of them only this one came out!!!)

As always, the solo rules used are available on our clubs download page: Wings of War Solo rules  
There are variants (for a few planes)  by Shaun Mather at the top, some for the WW2 version of WofW, then mine at the bottom.

Sunday, 6 November 2011

The reconquest of England

This game is another 'What if' game, assuming the Germans had invaded jolly old England in 1940.

Our scenario supposes a platoon strength force of Fallschirmjager (paratroops) have seized a vital crossroads in Kent, and a hotch-potch force has been detailed to shift them!

The battlefield objective was the road junction, and the overlooking farmhouse. 
 The British, a platoon of regulars, with an attached Vickers MMG and an A9 and A10 tank moved from their starting position in an estate. The farm looked undefended.
 The main force, with the tanks, were detailed to advance down the road, while my section took the right. My job was to support the road attack.
 To this end, My men crossed a low ridge...
 ..and, with the Vickers, set up behind the estate wall.
 To my left, Ian's and Lawrences sections, with the tanks, passed through the estate gate.
 A small group of Germans in the farm fired at the road...
 ..but my Bren team engaged them from behind the wall!
 The tanks forged to the attack.
 ..but not before the Germans disabled my Bren's No 2. 
Another group of German infantry appeared at the other side of the farm. 
..but failed to spot the approaching British on the road.
This group was ambushed by accurate rifle, light mortar and bren fire, and fled. 
Back on my side the tanks finished off the Germans in the field.
 ..allowing my men to break cover and follow.
 The tanks moved forward with my men in support..
Ian's command group and followed after my men, and towards the farmhouse.
 A Pak 36 37mm A/T round saw the A9 and fired, but narrowly missed.
 The tanks beat a hasty retreat, leaving the gun to the infantry.
 The gun crew, and their supporting troops began to take casualties...
 ..as more British infantry joined the fight.
 The Pak 36 fired at my Bren team, wounding and suppressing them.
 The Vickers and a the 2"mortar made short work of them.
The British seized the deserted farmhouse. 
My men were detailed to hold the farmhouse, but as the Bren team took position in an upper window, they were wiped out by shooting from a nearby field. 
The tanks, and their supporting 2  squads drove the ambushing section back.
 The Germans tried to fight their way past the farmhouse.
 Their fire forced my men behind the farmhouse to fall back.
The Germans could not deal with the tanks, their MG 34 set up in a wood to cover them.
Faced with overwhelming strength, the remaining Germans beat a retreat.

This effectively ended the battle. I imagine in real life, we would have been soon under Stuka attack!
The Anti-tank rifle, flamethrower and infantry we had not met yet would have then probably caused us some problems!

We were lucky in the German dispositions, we had managed to engage them advantageously at almost every turn, and the unlucky miss by the A/T gun sealed the Germans fate.
It is very different fighting these early war actions, the lack of decent Infantry Anti-tank weapons can make even poxy tanks like the A9/A10 quite potent!

Good game, I must thank Ian for the use of his lovely BEF miniatures!, and Lawrence for his pictures- some of mine were blurred at critical points in the action!

Some more of our pictures can be seen on the club blog: Tyneside Wargames club blog