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Saturday, 21 July 2012

When the Church bells ring...

Today, we did a WW2 skirmish based on the premise that the Germans invade England in 1940, yep! - another 'Sealion' 'what if' game!

We played individual Fallschirmjager (Paratroops) armed with just pistols (and the occasional MP40) - as they historically dropped, looking for comrades and weapon canisters to fulfil their mission, to take and hold a small village in Kent, and the road it commands.

The battlefield--the markers can represent Germans, British, or supply cannisters. 
 The village, guarded by Home Guard. 
 The first group of Germans (Lawrence and Ian's) appear on the table edge.
 I was the commander, here joining Phil's men on te far side of the table to Ian and Lawrence.
 Phil sent his radioman forward to investigate an orchard.
 Ian and Lawrence's men separated to check their fields!
 Phil's radioman was spotted by a group of 6 Fallschirmjagers who, thinking he was British, opened fire with their pistols, thankfully missing him!
Sheepishly - the group realised their mistake and joined our force.
 Lawrence's Feldwebel crept through the field and spotted 4 home guardsmen!
 Creeping back, unseen, he directed Ian's men to help. 
 A British armoured car appeared behind Phil's men...
 ..But seeing nothing, turned and moved off.
Lawrence's Feldwebel crept forward again, but his grenade fell short! - fortunately, Ian's sniper suppressed the group.
 A second grenade from Lawrence, and sniper shot from Ian blasted the Brits before they could recover.
After the Armoured car scare, Phils men found a heavy cannister. 
Ian's radioman crept forward and found another. 
 My men found another group of Fallschirmjager! - things were looking good!
 Phil started unpacking 2 MG34s, a 5cm mortar, and an anti tank rifle from his container.
..just in time to greet 2 home guards on a cigarette break! 
 My men had also been armed from Phil's cannister..
 Cigarettes are bad for your health!
 Ian and Lawrence, having dispored of their enemies, probed forward.
..and saw a party of Home guard sitting round a tree. 
Being outnumbered, they wisely moved round the threat. 
My MG team found and retrieved a third cannister.
 Phil's men probed forward toward the village.
 Passing through the wood, they were fired on by 3 Fallschirmjager on a hill, who again mistook them for British!!!
 My guys, meantime, crept forward down the road toward the village.
 Phil's new allies were fired on by a Carrier - but their accurate pistol fire was more effective! - the crew abandoned their vehicle and ran!
 My Lieutnant sent a ifleman forward, but spotted by the roadblock guard he fell mortally wounded.
Ian had dispatched his sniper onto the big hill overlooking the village - and with a combination of grenades and rifle fire forced them to flee. 
 2 more fallschirmjager appeared from off table near the village..and fired on the group of Home guards Lawrence had avoided.
..the Home guards, surprised, beat a hasty retreat!
 My men, armed with an MG34 and 5cm Grenatenwerfer, took out the roadblock guard.
 Phil and Lawrence, meeting no further resistance, moved round the village. 
 The 2 Fallschirmjager on the road were ambushed by a Vickers team as they moved to join Ian's sniper.
 
 In the village however, the British were in full retreat.
The Germans were entering the village from all directions.
 Even the arrival of 'The cavalry' could not affect matters!
Welcome to a new part of Greater Germany.... 
When we were clearing up, we found an A9 tank, and a squad of British regulars, as well as more units of Home guard, who we avoided! - we were lucky! -- such is war!

Great game!

Sunday, 15 July 2012

Thrown to the Pigs again!

After a weekend at work, followed with a weekend suffering from a vomiting bug, I got a chance to play Pig Wars for myself!

                                    (We actually got 2 games in, but I only got pics of the first!)

The target of our attack was a Scottish settlement, guarded be a few local militia.
They were distributed with a Mailed warrior supported by 2 Peasant spearmen or archers.
Phil's Vikings came on opposite the Cow enclosure..
Ian's Vikings came on near the main road into the settlement.
I came on opposite Ian, following the edge of the stream.
Phil's men began looting almost immediately...
Ian had fewer tagets to pillage, and headed for the Hetmans house, where richer pickings were likely to be found.
Two of Phil's men even took Nob the ploughman captive!
..while his main body moved to take the muckle coos!
Half my men saw a house to the right and forded the stream to attack!
My main body, avoiding Phil's men who were stealing everything in sight, moved towards a paddock containing 2 horses.
The Scots guarding the Hetmans house watched me carefully.
Some of Phil's raiders headed off table, loaded with loot and captives...cuiously followed by a long, curved furrow!!!!
Back at the ford, Phil's main body indulged in a missile fight with the Scots guards.
Ian's men had reached the settlement, and were fighting some of the Scots guarding the Hetmans house.
 Phil's men, leery of attacking the Scots guards, tried to outflank them.
On the far side of the settlement, my archers were keeping the defenders occupied. 
 My Lord entered the paddock, 2 of Ian's men foolishly tried to take the other horse from under my lord's beard..bad move!
NEVER argue with a larger force..or a man with a big axe!
Phil's men finally attacked the Cattle enclosure. 
The Muckle coos seemed distinctly unimpresssed. 
 Ian finally beat the scots, and organised his men to take the Hetmans house. 
 As Ian's men ransacked the Hetmans house, my men took the horses. 
 Phil's men took the cows...sorry, coos!
 Ians men took the children.
Suddenly..A horn blast...The Hetman appeared behind my position! 
 He rapidly came after the nearest Vikings...Me!
Ian and Phil's men took their loot and avoided the vengeful Lord! 
Eyed by some leery Scots, my men took their booty off table. 
 ..While the Celtic Lord tried to catch me.
 Wary of being caught, my Viking warriors formed to fight the pursuers.
 The result was never in doubt, the Scots were poorly armed...
 ...and despite a hard fight that cost me several men, the Hetman finally surrendered

Phil was the clear winner, and I slyly took second place from Ian by capturing the Hetman!


Fun game!

Tuesday, 3 July 2012

Pig Warring with Vikings!

Phil (Norman D Landings) kindly did a write up of his Pig Wars games, so I publish this Batrep with the few pics I took over lunch...

Last Saturday, finding our numbers reduced by the twin revelations that some people work for a living, and some people have an actual social life, Ian and myself dusted off that horny-helmeted, swine-rustling classic: "Pig Wars".

We both fancied giving our vikings a run out, so the scenario would be two rival Norse longship crews cooperating/competing on a 'Strandhogg' raid.
We've become accustomed to larger scale skirmish, using Richard's 'Sword & dagger' club rules, so we decided to field larger warbands than usual, of thirty figures each. (twenty being the Pig Wars standard).
Ian shook things up a little with the inclusion of a mounted contingent - good move, as it turned out!

  
Our objective would be an Alban Scots farmstead, on a quiet tributary of the Abhainn Tuaidh.
Here, a  stonebuilt blackhouse, and a scattering of outbuildings and cottages in the older, Pictish style, sat clustered around a wooden bridge.
Buildings of this type would have a below-ground floor level, similar to A-frame houses,  so they sat up on natural low hillocks or constructed earth mounds.
Drystone walls enclosed the crop fields and  livestock pens, with their booty of 'muckle hairy coos'!
There were 20 victory points on the table - 17 from loot, one for taking your rival viking's standard, and one each for slaying the rival leader & the Scots chieftain in single combat.

I gave the Scots a token defence force, just to keep things interesting - a Chieftain, four veteran warriors, and eight lacklustre militia with spears & javelins.
We roped in an unsuspecting passer-by to position the defenders around the steading, and ran them on a very simple set of parameters: they would not act until they saw an enemy - they would attempt to form shieldwall whenever possible - and on the turn of a court card they would throw their javelins at long range, but on any other result would  withhold throwing until close range.

Cutting cards for our approach, Ian selected a long table edge, and I was randomly placed on one of the short edges.
The river separated our forces, so it looked like the initial rounds at least would be played out without inter-viking bloodshed!

I formed four groups with my forces, sending my archers to keep an eye on what Ian's force was up to, (and as a screen if he decided to turn his attentions to me) my spearmen heading straight for the largest group of defenders, and two groups of my best-armoured raiders accompanying my leader, making a bee-line for the main building, where the Scots chieftain awaited!

Ian did the exact opposite - he carefully avoided the defenders, sending his mounted men into the fields to round up the cattle, while the rest of his raiders moved towards the farm's outbuildings with felonious intent!

As we closed with the Scots,  my entire force became engaged one way or another. I had chosen the path of most resistance!

Seeing my spearmen approach, the Scots defenders formed a shieldwall on one of the hillocks.
My vikings faced off and formed their own wall, outnumbering the defenders two-to-one... should be a walkover, right?
As the shieldwalls closed, the Scots hurled their javelins, to little effect.  My grim-faced Norsemen reached the bottom of the slope... and their shieldwall collapsed into a mob of scrambling individuals as they climbed it.
I had completely forgotten that you can't maintain shieldwall formation while crossing rough ground!
That two yards of sloping earth gave the Scots a huge advantage. The vikings hurled themselves against the locked shields of the cowering peasant levy and their veteran leader, only to find themselves unable to break the line!

Both forces began to grind each other down in bloody attrition.


Meanwhile, my armoured veterans and their leader closed with the Scots chieftain. 
In the finest tradition of Pig Wars, I challenged him to single combat... and, on the turn of a morale card, he accepted!
His warriors and mine stood by while both men stepped forward from the ranks. The Scot was already wounded - a hopeful shot by one of my archers as they passed had struck lucky.
Other than that, the fight was even - Elite quality combatants, with the same arms and armour.

This challenge turned out to be a huge mistake!
In search of one victory point from a single combat challenge, I was ignoring multiple victory points in the form of loot!  And I had turned almost half my force into spectators until the combat was over.
Which was not going to be soon! Both men hacked manfully at each other round after round, neither winning by a big enough margin to slay the other.

Meanwhile, Ian's viking-cowboys were gleefully driving off the cattle, the theme from 'Bonanza' ringing in their ears.

His standard flew unopposed in the middle of the village, while raiders dashed from building to building kicking in doors and dragging out the hapless civilians.
Soon, he had so much loot he started a cache at one end of the settlement!

Finally, the stubborn Scot fell beneath my Norseman's axe.
The victorious viking looked around the battlefield. 
His spearmen's fight with the Scots shieldwall - with both sides drawing high morale cards and failing to break - had gone down to the last man.
And that last man... was  Scots! The  veteran warrior who'd led the militia!
With a parting gesture at the vikings, he took the high road.

(And so, flush with victory but out of a job, Macbeth went to see if King Duncan was hiring...)

In consolation, my archers had rounded up the Scots horses... but couldn't get them out of their enclosure.  The gateway was blocked by Ian's vikings, cheerfully waiting to relieve my raiders of their spoils. Didn't even give 'em a receipt.

There was nothing for it but to withdraw.
Ian had masterfully snaffled every scrap of loot on the table, and there was nothing to stop him getting it away.

I had lost almost half my force, and didn't have a thing to show for it.
Having slain an enemy leader in single combat, my Norse captain would be a hero... a very poor, very unpopular hero.

Looking at the clock, we reckoned we could get another game in.
Cutting our forces down to a standard 20-man size to speed things up, we rebuilt he table, and got another passer-by to deploy the defenders.
This steading was a tougher nut, with less walled enclosures, and more walls positioned to defend the buildings.


Returning to the sheltered bend in the river where they'd moored their longships - far enough for safety, close enough to keep a watchful eye - the rival raiders heard exciting news from the ship-guards - scouting up a small stream, they'd found another farmstead.
Two Strandhoggs in one day... could it be done?

While Ian's force detailed men to load the livestock and guard the slaves, reducing his raiding force to 20, mine stripped the ship-guards to a minimum, increasing my force to 20!

Our second game proved much more evenly matched.
Cutting cards for choice of approach, we found ourselves on opposite long sides of the table, each facing some of the defenders.

Ian's men, for a welcome change, had the toughest fight. They faced off, shieldwall to shieldwall, against the largest group of Scots defenders.
The Scots had anchored one edge of their shieldwall against a wall, and the other against the slope of a hill, blocking a bottleneck.
It looked like a strong position. Ian's shieldwall closed with them, pinning them in place... at first it was a sobering lesson on how tough Pig Wars shieldwalls are, and several vikings went down in the press.
But then Ian's leader led a group of axemen up and over the hill, to tear into the defender's rear rank! Their shieldwall collapsed, and without it, the peasant levy were no match for Ian's Norsemen.

Meanwhile, my raiders had again made for the main building... and again, found it defended by the Scots chieftain!
Having learned their lesson, my vikings this time climbed the slope of the hill before forming their line.
But wait... did I say I'd learned my lesson?
Once we closed in, my leader couldn't resist challenging the Scots chieftain to single combat!
With a disastrous deuce on his morale card, the "wee, timorous beastie" hitched up his 'lang leine' and headed for the hills!

My leader's reputation was going through the roof!
(But that won't put herring on the smorgasbord.)

Settling down to the serious business of looting, we found ourselves on opposite sides of the stream... with equal VP's!

Our respective raiders eyed each other...

Ian had a solid core of warriors, including his leader, next to the bridge. He was confident that he could force a crossing and muscle me out of some VP's.

I had my archers facing the bridge, safe behind a stone wall. I was confident my main force could fall back, drawing Ian's leader on to his doom, while my archers peppered him every step of the way...

We looked at the clock, and decided there wasn't time to play that out.  In game terms, a blood-stained sun set, leaving the vikings no choice but to make their way back to the ships, each with a respectable haul of booty.

It was a thoroughly enjoyable session, with Ian a worthy winner.
Once again, the venerable Pig Wars proved itself foolproof, even against the most talented fools!
It rewarded sensible play when we played sensibly, and was entertainingly unpredictable when we took risks.

Sunday, 1 July 2012

A working day!

Sadly, due to having to cover another member of staff's absence (Holiday, lucky thing!) - I had to work this Saturday...(sigh!).
Despite the hospital looking like an aircraft carrier, with the number of Air ambulances landing on the roof helipad, I did manage to get down to the club at lunch, and grabbed a few pics between bites of sandwich...

Phil and Ian playing 'Pig wars'
They were playing competing Viking forces trying to steal cattle and chattels from the poor North British natives!

Elsewhere at the club, the Napoleonic players were hard at it!
 Frankie, Craig and Pete...between Ancient games!
 More Napoleonics playing 'Grande Armee'
Really wish I could have been there and enjoying a game rather than working, but such is life! - at least I will be back to normal next week...Hopefully!