Welcome to the Blog of a Skirmish wargamer! I hope you enjoy reading it!

All my rule sets are freely downloadable from our club website's Downloads page

If you need to contact me my E-Mail address is richardbradley5@gmail.com

Sunday, 17 August 2014

100 - thank you all!


I have just noticed that Sean (Gawd bless 'im!) has joined my blog followers, and I now have 100!

I have to say its a great milestone to pass and very welcome. 

Thank you all!

It is a great encouragement to me that so many people want to follow my little blog, I only hope I can reward your loyalty appropriately in the future!

Saturday, 2 August 2014

How to use my X-Wing Solo Rules


This is a quick guide for those of you who are wanting to try my solo rules for X-Wing.
The solo rules themselves can be downloaded from Tyneside Wargames club: Downloads page

So...on with the lesson!

I decided to use a Y-Wing. Gold squadron, with a class 2 pilot.  The solo system would use a Tie Fighter, Obsidian squadron, with a higher class pilot!
The Solo system dictated as we were over 24" apart the Tie would move straight at speed 5 before... 
...Using the manoeuvre generator.  
Once within 24", I chose a straight 3 manoeuvre. 
 Using the Solo rules template, the Tie had my Y-Wing in its 1/12 arc.
Looking along the top row of the chart (1/12), I threw a D6, scoring a 5.
This generated another straight 5 manoeuvre, and a Focus action
Having the lower pilot skill, I moved my Y-Wing first. I was out of range of the Tie. 
The Tie moved its  straight 5 manoeuvre.
 The Tie fired! It rolled 2 hits, my paltry single evade die scored a blank! 
 The hits blew 2 of my 3 shields away! 
I decided on a gentle left 3 manoeuvre, and a Focus action. the Tie still had me in his 1/12 arc, but this time rolled a 1 on the D6, which generated a left bank at speed 3, like me! 
 An Evade action was also chosen by the chart. 
 I once again moved first, and my banking manoeuvre put me in firing position.
Being within Range 1, I would throw 3 Attack dice. 
However, my dice rolled blanks, while the Tie rolled 3 Evades! a complete miss!  
The Tie moved next, and its turn put it stern on to me, so not in a firing position. 
 I chose a sharp left turn at speed 2
Being in the 6/7 arc of the Tie, it rolled a Koiogran turn, which is a Red manoeuvre, so as per the Solo Rules, this move only, no Action was generated. 
My move was completed without incident.
 The Tie spun 180 degrees at the end of his Straight 3 Koiogran turn.
...just out of range of my vulnerable Y-Wing! 
I chose another Sharp Right 2 manoeuvre, and a Focus action.
 The Tie, with me in front of his guns again, chose a Straight 5 and a Focus action
 My turn put me in a better position, but still out of range of the Tie.
 The Tie got within range 2, but missed me by a whisker!
 I chose another sharp left 2 manoeuvre, and another Focus action.
The Tie rolled a Sharp left 3 manoeuvre and a Focus action.
 As the worst pilot, I again moved first, and my sharp turn put me within Range 1, which gave me an extra attack die. I rolled a Hit and 2 Focus rolls. Having a Focus action, this made 3 hits with the converted focus attack dice results
The Tie amazingly now rolled 3 blanks on its defence dice rolls!!! 
The Tie exploded! 
I was incredibly lucky!

I hope this shows how the solo system works, well enough for you to enjoy playing it!

If you have any problems, just contact me at the E-Mail address at the top of the Blog!

Sunday, 27 July 2014

The Brothers revenge

For the last game before the August club break, we took advantage of Ian's absence to do another Wild West game!
This time, we decided to do a Feud, with a corrupt sheriff and his deputies as the enemy. The scenario being that they had brutally murdered another brother of ours, so the 3 remaining brothers of our family, the Clintons, had decided to seek vengeance....

Lawrence played Nehemiah Clinton,known as 'Ned', the eldest brother. He had his Mexican friend Estoban with him

Phil used Jeremiah (Jed) Clinton,the youngest son, and his buddy Benny.

I used Isaiah Clinton, the middle brother, and our cousin Ronan.

The lovely 'Whitewash City' buildings formed the town of Apache wells. 
 One of the deputies keeping lookout near the town.
Another, newly deputised man stood near the Livery stables. 
 Other deputies held the Sheriffs office.
 The final lookout held 'Bootleg hill'.
 Jed and Benny were first over the dried river bed, eyeing the best way into town.
Ned and Estoban covering them. 
Ronan and I dashed across the arroyo to the livery stable. 
 Jed worked round the livery, only to see the lookout, the 2 men fired simultaneously.
 Both sides continued firing, but apart from the occasional nick, it was the buildings that got hit!
The rest of us couldn't see what was going on! 
That fight kept going! Lead sprayin' everywhere! 
Suddenly. the lookout on Bootleg hill saw Jed, shot, and missed. 
 Estoban had been watching from behind his rock...
...The deputy sank to the ground, head-shot, that was some shot from a pistol! 
That deputy died in the right place!
After a quick reload, Jed advanced on the stubborn lookout. 
 The new deputy fell dead- at last!
 Unseen by us, the Sheriff had run over to the jail from the saloon.
 One of the new deputies apprised him of the situation.
 Ned and Estoban, hearing the firing stop, moved round the livery.
 Ahead of them, Ronan and I edged up the side, round the side of the jail.
Jed and Benny kicked the back door of the jail in and fired. Inside, another new deputy was waitin' 
 Seein' all the shootin' the other lookout also converged on the town. 
 Estoban came round the back of the jail, only to run into the Sheriff!
 The Sheriff fired, winging Estoban...
 Estoban, surprised shot back, and wounded the Sheriff in his non-gun right arm. 
 I came round the side of the jail and fired at a deputy on the sidewalk.
Ned had joined Estoban firing at the Sheriff.  Ned was lucky, a shot from the Sheriff damn near killed him, he was jittery for the rest of the game!
 The other lookout cautiously moved through the store.
 As the Sheriff continued shooting at Ned, Jed and I combined to shoot down one of the new deputies in front of the jail. I was lucky, 2 shots had hit the jail instead of me!
 All sides halted briefly to reload as quick as they could.
 The other new deputy now ran at me, firing.
 The jail took another hit, my bullet blew him away. 
 The lookout across the street had reached the door and shot at me, fortunately, he missed!
 Taking advantage of the distraction, the wounded Sheriff ran to cover behind the bank.
I was the only one with a shot at him, and I missed. 
The Sheriff didn't get far though, as he rounded the corner of the bank, he ran into Jed, who shot him dead at point blank range! 
Covered by fire from inside the jail, Ronan, Ned and I crossed the street to flush out the deputy, who had stopped shooting at us. H was the last of the 3 we were after. 
 The sneaky guy had skedaddled back out of the rear of the building.
 (Phil now remembered, he had brought some dead guys down!!!!)
I saw the guy first, shot at him and he ran across the open. Everyone joined in apparently trying to just wing the guy for fun? 
Ronan, having shot at no one till now, opened up with his rifle... 
...He virtually blew the poor guy's head off! 

That was the end of the game, Vengeance was ours! It was a pretty brutal battle!

Sometimes you really wonder who are the 'Good Guys'!

(Incidentally, the rules used are my own, downloadable from: TWC Downloads - along with many others!)