Welcome to the Blog of a Skirmish wargamer! I hope you enjoy reading it!

All my rule sets are freely downloadable from our club website's Downloads page

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Saturday, 18 May 2019

He's Crazy!

Today, we introduced Rhys to Star Wars Skirmishing.

I kept the scenario simple: We would run a Jedi led strike force to rescue an ambassador captured by the Separatist alliance.

Phil chose a character, to my mind, completely in tune with him--Quinlan Vos!
 Rhys chose Plo Koon, Lawrence took Commander Cody with some Clones, and I had Gregor, a Clone Commando.
 We assumed Gregor had reconnoitered the town and determined the prisoner(s) were in the tower at the far end.  
We started in cover, I, with Gregor, was to go with Vos, down a flank, Plo and Cody would go down the centre. 
 Vos was soon out in front, I was having trouble keeping up!
The Clones, and Master Plo were cautiously approaching the town. 
The Clones saw movement, and opened fire... 
A small group of Battle Droids began firing back! 
 Meanwhile, I had caught up with Vos. 
 We drove the Portal (these determine how many and what opposition arrives) off the hill, and into some cargo crates. 
The Clones, meantime, were suffering in the open, several being pinned by the Droids' fire.
The Clones, though, managed to drop another Battle Droid. 
'Hey, did you call for help?' 
Yes!...shoot at those Republic dogs! 
The Clones still had no injuries, but half of them were pinned! 
Vos and I attacked the crates... 
...driving the Portal marker back into a building. 
Still able to see us, it contributed to the appearance of some Super Battle Droids, fortunately, quite far back. 
The Clones, afraid of getting caught in a crossfire, assaulted the Battle Droids position. 
The last one retreated to a safer position! 
 Under fire from the Super Battle Droids, Master Plo ordered the clones into cover behind a building, Commander Cody had fallen behind, trying to cover a pinned trooper.
 Unfortunately, this led to him being pinned! Master Plo...
...force lifted Cody to safety!
Cody: 'You should have left me Master Plo, we are only expendable clones!' 
Plo Coon: 'Not to me!'
3 more Battle Droids had appeared, close to the Clone's position.
The Super Battle Droids advanced to support them. 
'Advance and destroy those Clones!'
'Roger, Roger!'
 Master Plo, however, Force Jumped into them! 
TD342: 'Come on, there are 3 of us and only one of him!'
TD421: ....'It won't matter!' ....
My Commando rushed towards the tower, and the prisoners...he noticed the doors were ray shielded.
 Vos had chased the portal marker, and several others, behind the tower.
Gregor threw a mine to overload the shield. 
Vos and Gregor gave the Portals nowhere to go, so they were removed! 
Vos released the prisoners, several Gungans and Padme Amidala!
Together with Gregor, the prisoners were shepherded to safety.

Jar Jar Binks: 'We is a FREEEE!' 
Quinlan Vos: .....'Whatever!'....
Seeing the prisoners had been freed, Master Plo covered the retreat of the Clones. 
Pushing the Super Battle Droids over with a swipe!

As planned, the low number of Portal Markers and the quality of the strike force, made this an easy game. I think we all enjoyed it though!

Saturday, 4 May 2019

Perfect to a Pfaltz

Today, we did WW1 Wings of Glory (we had totally forgotten its Star Wars day today!)

Rhys had not played this game yet, and is not up on the different planes used in WW1, so I gave him some training using an Albatros DVa.

When Lawrence arrived, we decided to try a game, and we used the Germans for a change, as Rhys had some familiarity with the Albatros!

Our opponents were run by my solo rules and consisted of 2 Sopwith Camels, and an RNAS Sopwith Triplane.

The Allies.
 My Multi-coloured Pfaltz.
 Rhys used the Albatros DVa, and Lawrence the mustard coloured Albatros DIII. 
 I started by turning left and moving round the allied flank.
 The Allies moved forward in a fixed formation.
Rhys and Lawrence headed straight forward to meet them. 
 The Triplane turned to meet me, Rhys passed through the Camels, and Lawrence side slipped right past them.
My Pfaltz passed the Triplane with neither pilot getting a bead on the other. 
 The 2 Albatrosses turned after the Camels.
The Camels circled out of the fight, leaving all the planes well dispersed. 
My Pfaltz turned after the Camels. 
 Lawrence moved after Rhys, protecting his 6 O'clock.
 The Triplane had 'Immelmanned' and was heading for them.
 The Camel's greater speed made it difficult for me to close with them.
 Rhys turned to engage the Triplane, but it was the Navy pilot who got the first shot in.
Lawrence was moving to support Rhys.
 The Camels, still keeping together, were turning to threaten me!
Lawrence lunged at the Triplane, but its great maneuverability enable it to evade.  
 The Camels moved to engage Lawrence, allowing me to turn onto their rear.
Lawrence was still unable to shoot the Triplane (we measure from stem to stem, to make the game more challenging) 
 I was turning inside the Camels.
 Rhys was glad to be free of the Triplane's attentions!
 Lawrence got a shot as the triplane turned, but missed!
The Camels were baiting me on, as I fell behind in the chase.
 Rhys began to turn to rejoin the action.
The Camels 'Immelmanned' in unison as I turned to chase the triplane.
 Rhys was still turning to re-engage.
The Camels failed to get a shot at me...just. 
Rhys was heading for them too, but was still to far out. 
I 'Immelmanned' to chase the Camels. The Triplane did too to threaten Rhys again. 
The nippy Tripe got a good hit on poor Rhys. 
I continued after the retreating Camels. 
This was familiar!!! 
Lawrence was caught by the triplane as he turned to join me. 
The Camels broke formation, one of them turning to face me. 
The triplane was pursuing Lawrence. 
I passed the first Camel. 
The second Camel turned to support his wingman. 
I managed to cut in and hit him with a deflection shot. 
 Lawrence surprised the pursuing triplane with a sharp right turn.
 Rhys, with heavy damage, bravely turned to help him.
Lawrence escaped the triplane to get caught by the leading Camel. 
I turned to get behind the second one. 
Rhys moved to help Lawrence. 
 The triplane turned sharply and hit Lawrence again, importantly damaging his engine.
 I 'Immelmanned' again to rejoin the fight.
Lawrence joined Rhys and Me. 
 The triplane turned from the massed Germans!
 The Camels were out of the battle area.
 I turned after the triplane and got a solid long ranged shot in.
 The Camels had 'Immelmanned' and tried to harass Rhys.
 One of them got on his tail and damaged him.
Lawrence had a very damaged plane... 
...Rhys was even more damaged. 
He still tried to hit a Camel, but missed. 
Both Albatrosses now decided to break off, so I followed. 
 At least we all got off safely, and I had no damage for once!
 The 3 Allied planes had won, and had only slight damage.
Never mind. Well done to the AI Pilots!