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All my rule sets are freely downloadable from our club website's Downloads page





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Saturday, 12 September 2020

Heroes of the Soviet Union

Today, we were having our last club game for some time, I imagine, until the new Covid-19 regulations limiting social gatherings in England are relaxed again.

Phil and I decided to do a WW2 skirmish using my rules - this time using my Russians against my Germans. The rules are designed for solo play, so we fought as a co-operative....quite appropriately!!!

The Scenario is that Soviet scouts have spotted the PaK 40 in the centre of the village, and command has decided to send a platoon of infantry to deal with it before the Armour passes through to its next objective.



The table for today, complete with wrecked Hanomag! Our objective would be to capture the bunker on the bottom right of the picture.
Our brave chaps...I only hoped we wouldn't meet any German armour as all we had was a RPG-1 with the command group, to deal with it! 
As normal, I placed a number of Portal markers in positions around the town covering our limes of possible attack. 
Phil, our commander, took the left, starting behind some trees. 
Likewise, I put my two sections behind a wood on the right. 
My men made light going through the light wood. 
Phil, too, advanced through his woods. 
A half section scanned ahead. 
Several Portal markers were activated...but what would they produce, and where? 
 In the centre, hehind some sandbags, some infantry supporting an LMG.
The Russian fire was most effective in the exchange, wounding two of the фашисты (Facists)
On the right, my infantry was pushing through some marshland, not having met any enemy yet. 
Phil's men were rapidly reinforced by his other sections. 
The Germans were holding their own, and were reinforced themselves by a  Panzerjäger team! - I guess the Germans were expecting a tank attack!
One of Phil's men fell dead...  
...good shooting from the MG34.
My men were through the marshes, and pushed on to outflank the German position. 
Phil's men began to filter up the flank of the German position. 
 More Germans appeared round the houses to oppose them...
Phil decided to charge them! 
 My men had reached the damaged Sdkfz 251.
My other section pushed on further up the flank. 
The Germans in the alley were putting up a fantastic defence!!! 
The casualties were mounting, however.
 On my flank, some fire on my right announced the arrival of more German infantry. 
...only a few though. 
My men were startled by the sudden threat to their flank.
The Germans at the sandbags - apparently aware of my appearance on their flank sent a fire team forward to attack Phil's men there. 
Some of his men extra to the melee, turned to shoot their backs!... 
...that halted them. 
Another one fell to fire from their front, the survivor ran!
Meanwhile, my men had changed face and engaged the enemy on my flank. 
 At long-ish range, I only suppressed them.
But now my other squad appeared on their flank!  
 The enfiladed sub section lost heavily.
The battle here... 
...was quickly decided.
On Phil's wing, some more Germans advanced to support their men in the alley.
Phil had nearly cleared the Sandbag defences. 
 He even got the victorious men from the alley in their rear! 
That sorted them!
 
 The relatively unopposed flanking Germans continued to advance. 
Another section had followed the first, and diverted to oppose my men. 
We were too many, had they attacked a turn earlier in co-ordination with the flank attack, things may have gone better for them!
Victory was swift!
Phil meanwhile, had ambushed the first flanking fire team. 
His men from the wood, pinned by the MG at the sandbags now advanced to finish off the survivor! 
Phil's men then began to filter forwards.
The Germans now deployed an HMG against my forward troops
 My men were initally suppressed, but not otherwise hurt
As my NCO, obviously fired with Communist zeal, rallied and drove his men forward, he was injured, and one of his riflemen killed!
Phil's men now threatened the Machine gun's rear...
...But my determined men dispatched them with close range fire.
Phil's command group finally secured the German command post...
...Our sections secured the village...  
 ...allowing the tanks to pass through!

That was a fun game, we were very lucky the Germans were a little uncoordinated, and focused their strength in the village.

I only hope its not too long before we get back to club gaming!!!

Saturday, 5 September 2020

Convoy attack!

Today, we did a Coastal Forces skirmish at the club, its been a while!
As usual we did a Schellboot attack on an east coast convoy. The convoy was a randomised mix of dummy and live markers - the left hand were escorts, the next 2 lines merchantmen. By mixing them and removing a third, we could have half the Royal Navy, or nothing at all!
Rhys joined Phil and myself as the Kreigsmarine, the convoy used my solo rules.



Our table, with my grey nylon cloth, which looks great as the sea, but is dreadful to take photos on!
We all started on the 'French' edge of the table.
The markers by the ships represent torpedo markers. 
Phil moved forwards cautiously scanning the horizon for targets...
I was in the centre, doing the same.
 Rhys, like us, moved slowly forward on electric motors so he would not be spotted very easily...
...his lookouts spotted an escort, and Isles class trawler.
Some juicy targets were soon spotted too, Phil found 2 3,000 ton freighters at the rear of the convoy. 
At the front, Rhys's boats found a third 3,000 tonner, and a small collier. 
There were still a lot of markers undisclosed, though.
Another pair of ships were spotted, a 2,000 tonner and a Tanker, our prize target! As it was at the front of the convoy, only Rhys was in position to attack it! 
A second Trawler was spotted ahead of the Tanker, so Rhys would have to run the gauntlet between them to get at the Tanker. 
The first trawler spotted one of Rhys's boats, despite their stealth tactics! 
 The trawler angled out from the convoy to engage, firing ineffectively on the turn.
Rhys's boats went to diesel engines and his boats leapt forward. 
 A water fountain sparng up next to one of his boats...
...the Trawler was getting the range!  
Phil, meanwhile, and myself, were closing on the undefended freighters at the rear of the convoy. 
 Rhys was trying to get past the advancing trawler, and decided now was the time to shoot his torpedoes at the Tanker. 
 At the rear, despite a desperate turn, one of Phil's torpedoes hit one of the 3,000 tonners amidships!

 My torpedo had missed, passing its bow as the ship turned!
The hit ship shuddered to a halt! It was holed but not sinking. 
2 more torpedoes hit the stopped freighter, and the one behind. The damaged Freighter was further damaged by a nearby explosion, and the new freighter was very lucky as Phil's torpedo malfunctioned!
The ship continued its turn to pass its halted companion.
One of Rhys's torpedoes, however, now hit the Tanker! 
My boats had fired 2 torpedoes at a third 3,000 tonner... 
...The first was evaded as the ship turned to comb it. 
 
My second torpedo hit, but again it exploded in the ship's wake, damaging her only.
Rhys's boats had made it past the trawlers, using the colliers as cover...
... and with the rest of us, headed back for a well deserved Schapps in Cherbourg! 
 It was a good game, though I don't think it floated Rhys's boat!